QuickOPC User's Guide and Reference
Examples - OPC UA Alarms&Conditions - Obtain acknowledged state
// This example shows how to obtain acknowledged state of events, and acknowledge an event that is not acknowledged yet.

using System;
using System.Diagnostics;
using System.Threading;
using OpcLabs.BaseLib.OperationModel;
using OpcLabs.EasyOpc.UA;
using OpcLabs.EasyOpc.UA.AddressSpace;
using OpcLabs.EasyOpc.UA.AddressSpace.Standard;
using OpcLabs.EasyOpc.UA.AlarmsAndConditions;
using OpcLabs.EasyOpc.UA.Filtering;
using OpcLabs.EasyOpc.UA.OperationModel;

namespace UADocExamples.AlarmsAndConditions
{
    partial class Acknowledge
    {
        public static void AckedState()
        {
            // Define which server we will work with.
            UAEndpointDescriptor endpointDescriptor =
                "opc.tcp://opcua.demo-this.com:62544/Quickstarts/AlarmConditionServer";

            // Instantiate the client objects.
            var client = new EasyUAClient();
            IEasyUAAlarmsAndConditionsClient alarmsAndConditionsClient = client.AsAlarmsAndConditionsClient();

            UANodeId nodeId = null;
            byte[] eventId = null;
            var anEvent = new ManualResetEvent(initialState: false);

            // Prepare the Select clauses.
            UAAttributeFieldCollection selectClauses = UABaseEventObject.AllFields;
            UASimpleAttributeOperand ackedStateIdOperand = UAFilterElements.SimpleAttribute(UAObjectTypeIds.BaseEventType, "/AckedState/Id");
            selectClauses.Add(ackedStateIdOperand);

            Console.WriteLine("Subscribing...");
            client.SubscribeEvent(
                endpointDescriptor,
                UAObjectIds.Server,
                1000,
                new UAEventFilterBuilder(
                    // We will auto-acknowledge an event with severity less than 200.
                    UAFilterElements.LessThan(UABaseEventObject.Operands.Severity, 200),
                    selectClauses),
                (sender, eventArgs) =>
                {
                    if (!eventArgs.Succeeded)
                    {
                        Console.WriteLine($"*** Failure: {eventArgs.ErrorMessageBrief}");
                        return;
                    }

                    UAEventData eventData = eventArgs.EventData;
                    if (!(eventData is null))
                    {
                        UABaseEventObject baseEventObject = eventData.BaseEvent;
                        Console.WriteLine(baseEventObject);

                        // Obtain the acknowledge state of the event.
                        ValueResult ackedStateIdResult = eventData.FieldResults[ackedStateIdOperand];
                        Debug.Assert(!(ackedStateIdResult is null));
                        if (!ackedStateIdResult.Succeeded)
                            return;
                        var ackedStateId = (bool)ackedStateIdResult.Value;
                        Console.WriteLine($"AckedState/Id: {ackedStateId}");

                        // Only attempt to acknowledge when not acknowledged yet.
                        if (ackedStateId)
                            return;

                        // Make sure we do not catch the event more than once.
                        if (anEvent.WaitOne(0))
                            return;

                        nodeId = baseEventObject.NodeId;
                        eventId = baseEventObject.EventId;

                        anEvent.Set();
                    }
                },
                state:null);

            Console.WriteLine("Waiting for an acknowledgeable event for 10 minutes...");
            if (!anEvent.WaitOne(10*60*1000))
            {
                Console.WriteLine("Event not received.");
                return;
            }

            Console.WriteLine();
            Console.WriteLine("Acknowledging an event...");
            try
            {
                alarmsAndConditionsClient.Acknowledge(
                    endpointDescriptor,
                    nodeId,
                    eventId,
                    "Acknowledged by an automated example code.");
            }
            catch (UAException uaException)
            {
                Console.WriteLine($"*** Failure: {uaException.GetBaseException().Message}");
            }

            Console.WriteLine("Waiting for 5 seconds...");
            Thread.Sleep(5 * 1000);

            Console.WriteLine("Unsubscribing...");
            client.UnsubscribeAllMonitoredItems();

            Console.WriteLine("Waiting for 5 seconds...");
            Thread.Sleep(5 * 1000);

            Console.WriteLine("Finished.");
        }
    }
}
# This example shows how to obtain acknowledged state of events, and acknowledge an event that is not acknowledged yet.

# The QuickOPC package is needed. Install it using "pip install opclabs_quickopc".
import opclabs_quickopc
import time

# Import .NET namespaces.
from System.Threading import *
from OpcLabs.EasyOpc.UA import *
from OpcLabs.EasyOpc.UA.AddressSpace.Standard import *
from OpcLabs.EasyOpc.UA.AlarmsAndConditions import *
from OpcLabs.EasyOpc.UA.Filtering import *
from OpcLabs.EasyOpc.UA.OperationModel import *


def eventNotification(sender, eventArgs):
    global ackedStateIdOperand
    global anEvent
    global eventId
    global nodeId

    if not eventArgs.Succeeded:
        print('*** Failure: ', eventArgs.ErrorMessageBrief, sep='')
        return

    eventData = eventArgs.EventData
    if not eventData is None:
        baseEventObject = eventData.BaseEvent
        print(baseEventObject)

        # Obtain the acknowledge state of the event.
        ackedStateIdResult = eventData.FieldResults.get_Item(UAAttributeField(ackedStateIdOperand))
        assert ackedStateIdResult is not None
        if not ackedStateIdResult.Succeeded:
            return
        ackedStateId = ackedStateIdResult.Value
        print('AckedState/Id: ', ackedStateId, sep='')

        # Only attempt to acknowledge when not acknowledged yet.
        if ackedStateId != False:
            return

        # Make sure we do not catch the event more than once.
        if anEvent.WaitOne(0):
            return

        nodeId = baseEventObject.NodeId
        eventId = baseEventObject.EventId

        anEvent.Set()


# Define which server we will work with.
endpointDescriptor = UAEndpointDescriptor('opc.tcp://opcua.demo-this.com:62544/Quickstarts/AlarmConditionServer')

# Instantiate the client objects.
client = EasyUAClient()
alarmsAndConditionsClient = IEasyUAClientExtension.AsAlarmsAndConditionsClient(client)

nodeId = None
eventId = None
anEvent = ManualResetEvent(False)   # initialState

# Prepare the Select clauses.
selectClauses = UABaseEventObject.AllFields
ackedStateIdOperand = UAFilterElements.SimpleAttribute(
    UANodeDescriptor(UAObjectTypeIds.BaseEventType),
    '/AckedState/Id')
selectClauses.Add(UAAttributeField(ackedStateIdOperand))

print('Subscribing...')
eventFilterBuilder = UAEventFilterBuilder(
    # We will auto-acknowledge an event with severity less than 200.
    UAFilterElements.LessThan(UABaseEventObject.Operands.Severity, 200),
    selectClauses)
IEasyUAClientExtension.SubscribeEvent(
    client,
    endpointDescriptor,
    UANodeDescriptor(UAObjectIds.Server),
    1000,
    UAEventFilterBuilder.ToUAEventFilter(eventFilterBuilder),
    EasyUAEventNotificationEventHandler(eventNotification),
    None)   # state

print('Waiting for an acknowledgeable event for 10 minutes...')
if not anEvent.WaitOne(10*60*1000):
    print('Event not received.')
    exit()

print()
print('Acknowledging an event...')
try:
    alarmsAndConditionsClient.Acknowledge(
        endpointDescriptor,
        UANodeDescriptor(nodeId),
        eventId,
        'Acknowledged by an automated example code.')
except UAException as uaException:
    print('*** Failure: ' + uaException.GetBaseException().Message)
print('Event successfully acknowledged.')

print()
print('Waiting for 5 seconds...')
time.sleep(5)

print('Unsubscribing...')
client.UnsubscribeAllMonitoredItems()

print('Waiting for 5 seconds...')
time.sleep(5)

print('Finished.')

 

See Also